Features include:
- OpenGL, Vulkan (recommended) and software rendering
- Upscaling, texture filtering, and true color (24-bit) in hardware renderers
- Widescreen rendering in supported games (no stretching!)
- PGXP for geometry precision, texture correction, and depth buffer emulation (fixes texture "wobble"/polygon fighting)
- Adaptive downsampling filter
- 60fps in PAL games where supported